Sound spaces

More playing helper monkey from me. This time it was constructing a system of detectors to conjure up a space just from sound. Laura Tarjuman - whose project this is - made a video of the results. Technically this was pretty simple (most of the coding was done in about four hours) but it’s an excellent demonstration of just how easy Processing and Arduino have made integrating software and hardware (a webcam and IR rangers in this case).
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More camera simulation

I’m making slow but steady process with the camera simulation. The blurring effect I mentioned at the end of the first post on this is now in there using the low-pass filter code that I posted yesterday. I’m really happy with how that panned out so I thought I’d post another video and the code. I’ve used a bit of off screen drawing to do this which I don’t recall being covered in the Processing documentation so I’ll write that up for another post.
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A low pass filter in Processing

In trying to further humanise my wobbly camera project I needed some of the parameters to change in a way that was linked but with one of the parameters responding at a slower rate. To do this, you need a low pass filter which will be familiar to anyone that’s spent any time making electronic music (anyone else should follow the link). There are a few ways to implement such a filter but for my purposes a quick moving average version was good enough.
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Un-Steadicam

I was watching videos of neurons growing this morning (it’s nearly work at least) and it occurred to me that it might be fun to get Processing to draw something similar. I had a whole plan worked out with branching, and making the strands repel one another, maybe a bit of L-system action. Not unusually when experimenting with Processing, I did a little bit of the plan, saw something pretty and got side-tracked, in this case by the trails of particles with brownian motion.
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