I’m making slow but steady process with the camera simulation. The blurring effect I mentioned at the end of the first post on this is now in there using the low-pass filter code that I posted yesterday. I’m really happy with how that panned out so I thought I’d post another video and the code. I’ve used a bit of off screen drawing to do this which I don’t recall being covered in the Processing documentation so I’ll write that up for another post.
I still need to give some thought to how I’m going to make it react to sound. There are a lot of available parameters in an audio stream (amplitude, envelope, frequency content etc) and it’s important to pick the right ones and process them correctly so that it’s apparent to the observer that the musical events are driving the video but with the visuals still being pleasing in their own right.